After enlisting in the U.S. Army Air Corps in 1942 and training diligently for months as a bombardier, David Ririe spent only one day in combat. On his first and last mission, his plane is shot down. Crashing on a military reserve outside Rostock, Germany, he is immediately seized by German soldiers. For the next 13 months, Ririe struggles to survive Nazi brutality.
He speaks in an open and candid way about such poignant experiences as struggling to become a B-17 bombardier, nearly starving with 9,000 POWs and heart-rending disappointment after failing numerous escape attempts. The conclusions he draws illustrate the harrowing chaos that existed during the world’s most brutal war.
Writing Content by Roger W. Nielsen is a practical, easy-to-read, essential reference guide for anyone involved in writing magazine articles and website content. In 16 easy-to-follow chapters, you’ll learn techniques how to convert ordinary topics into saleable article ideas, how to devise frameworks for structuring articles, and how to write clear, concise, and credible article content.
Writing Content breaks down the writing process into four simple steps: 1) find the idea; 2) gather the information; 3) organize the material; 4) write the story. You ll discover how easy it is to: discover the Right Idea; determine the focal point of a story; gather pertinent information; research and conduct stimulating interviews; create the articles structure; write an arresting first paragraph; collect, write and attribute quotes correctly; write interesting and thought-provoking anecdotes; write smooth-flowing transitional bridges; write crisp, succinct, clear-cut conclusions.
Big Games Handbook is an essential reference for anyone involved in organizing activities for large groups of teenagers ages 13 through 18. All of the games and activities are suitable for either young men or young women or you can combine both groups for co-ed fun.
Big Games Handbook contains 186 games, five 15-minute skits, a two-hour Olympics competitive activity, a two evening and a one full-day leadership-training seminar (including an overnight campout), and 25 group songs.
Games range from twenty-minutes to an hour or more in length. Use them alone as a single activity or as part of a larger event, such as during a campout, a hike, a summer camp, or a school or community event. Best of all, games in this book are typically easy to play, inexpensive, and highly entertaining. Even the most inexperienced youth leader can implement these games with confidence after minimal preparation.
In addition there are specific directions on how to play each game and how many players can play them successfully plus suggestions on what materials you’ll need to prepare in advance. Some of the games and activities include variations to add spice to the way you normally play them.
All these games and activities are designed to help teenagers stretch their minds as well as their bodies while enjoying the association of their friends in interesting and wholesome play. There are games that challenge the mind, games that strengthen the muscle, and games that develop skills. Others teach how to co-exist happily with peers. But all are fun.
A young woman discovers her worth in a new community where she finds friendship, acceptance, and unconditional love. She makes a new best friend and blossoms in her new youth group at church. Supported by family, teachers, and church leaders, she grows new skills and talents. But will she stay true to her values when she faces tough challenges?
Release: Fall 2023